Open Access
2005 Guessing More Secrets via List Decoding
Alexander A. Razborov
Internet Math. 2(1): 21-30 (2005).

Abstract

We consider the following game introduced by Chung, Graham, and Leighton. One player, $\mathbf A$, picks $k \gt 1$ secrets from a universe of $N$ possible secrets, and another player, $\mathbf B$, tries to gain as much information about this set as possible by asking binary questions $f : [N] \rightarrow \{0,1\}$. Upon receiving a question $f$, $\mathbf A$ adversarially chooses one of her $k$ secrets, and answers $f$ according to it.

In this paper we present an explicit set of $2^{O(k)}(\log N)$ questions, along with a \[ $2^{O(k^2)}(\log^2 N)$ \] recovery algorithm that achieves $\mathbf B$'s goal in this game. This, in particular, completely solves the problem for any constant number of secrets $k$.

Our strategy is based on the list decoding of Reed-Solomon codes, and it extends and generalizes ideas introduced by Alon, Guruswami, Kaufman, and Sudan.

Citation

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Alexander A. Razborov. "Guessing More Secrets via List Decoding." Internet Math. 2 (1) 21 - 30, 2005.

Information

Published: 2005
First available in Project Euclid: 5 October 2005

zbMATH: 1096.91009
MathSciNet: MR2166275

Rights: Copyright © 2005 A K Peters, Ltd.

Vol.2 • No. 1 • 2005
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